I said last time that I’m not an illustrator. I’m even less of a game designer. I had Mario Maker for maybe a week before I got frustrated. So, at the beginning of the project, I knew that I wanted this to be dating simulator without dating meets pokemon without the pokemon. Simple premise, I think....
Thursday, January 3, 2019
Saturday, December 8, 2018
#3 - Character Art & How to Communicate with It
Written by nikmacpattywak
on December 08, 2018
in character art, game development, one punch man, socializing simulator, undertale
with
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The art. Right.
Let’s talk about it.
So, it merits saying, I’m not an illustrator. I doodle, that’s the extent of it. And I feel like I can put something together that will serve enough of a purpose for the game. However, the art will probably be one of the weakest points. But I...
Monday, November 12, 2018
#2 - The Writing + A Crash Course in Media Communication
Written by nikmacpattywak
on November 12, 2018
in game development, game mechanics, media, writing
with
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So, the writing is the only part I had any experience with going into the project. To give some context, I write stuff. Lots of stuff. Story stuff, opinion stuff, silly stuff, most things in between. (You can see a short list of the things I've made public here.) So here's where I felt comfortable....
Tuesday, October 9, 2018
Devblog #1 - The Idea
Written by nikmacpattywak
on October 09, 2018
in anxiety, game development, inspiration, socializing simulator, writing
with
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One day I was hanging out with my younger brother and we were doing the usual. Talking about everything. Jobs. School. Art. Monster Prom had just come out and I was talking about how I was excited about the thought of a "multiplayer dating sim". Such a simple concept, yet so inspired when you really...